That said, those who already have the game on the iPhone may not be willing to shell out an addition $15 for a slightly more realized version of the game.Solo => mission select => nazi zombies => any of four maps The bottom line is the iPad does feel like a more natural fit for the Call of Duty: World at War: Zombies experience, if only because its larger screen is much closer to the televisions and computer monitors that first-person shooter enthusiasts are used to. But the former makes little difference compared to the stick, and the latter just made me dizzy. Thankfully, if you’re not into the dual stick controls, there are two more schemes: “touch screen” allows you to swipe the screen anywhere to look around, while “tilt” uses the iPad’s accelerometer to control the view. Moving and aiming with the two joysticks still takes time and practice, and never feels intuitive. Where it was difficult for people with larger hands to grasp the tiny iPhone and move the joysticks before, it can be a little uncomfortable for the small-handed to stretch their thumbs to control the iPad version. There are some great upgrades, like the new reload button, but it still takes time and patience to master them. Unfortunately, the controls are still stiff. The price is still on the high side, but on the iPad it feels much more appropriate. The maps – Nacht der Untoten and Zombie Verrükt – feature the same bombed out, post apocalyptic, World War II themes but this time around, the $15 price tag includes both maps, so the complete game costs the same as its iPhone predecessor with the in-app purchase of the second map.
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